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MUD
Sunday, March 31, 2013
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Distributor: Namco Bandai Games

Reviewed by: Michael Cohen


I went into MUD not expecting to like it…and I was right. Now, don't get me wrong, I like a racing game as much as the next person, and I even find myself enjoying extreme sports games from time to time. But for me, gaming is all about wish fulfillment, and that is the opposite if what I felt playing this motocross game.

No sooner did I think I was getting the handle on the controls before I would just spiral out again, leading to an infuriating experience like I've not felt in a long time. I think they were going for challenging, but when your rider falls off his bike upon hitting a wall at less than 10kph...well, that's just silly. As I mentioned before, gaming is about escapism, and if I wanted to feel like I suck at riding a dirt bike, I would just go ride a dirt bike.

Beyond my own lack of understanding, the set-up of the race events was strange as well. Some races are straight up races, while others are eliminations…and then there are checkpoint races and trick battles. The elimination and checkpoint races feel like something out of the arcade, not like a home console experience. And the controls for performing tricks are worse than the driving. However, to advance you kind of need to go through all of these modes to collect credits (unless you want to just play the same race repeatedly).

The one thing it seems like they seemed to focus on was the presentation. The menus and characters are well illustrated. Unfortunately, it's a bit generic, and far too inconsequential to affect the game one way or the other.

I suppose if you like this kind of game, you might be able to derive some sort if enjoyment out of it, but I sure as hell didn't.




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