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James Bond: 007 Legends
Thursday, November 15, 2012
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Developer: Activision

Publisher: Activision

Reviewed by: Travis Kutt


For the sake of full discloser, I should say, I have never been a Bond fan.  Any movie franchise that has spanned half a century regaling the audience with the exploits of a well dressed, ass-kicking ladies man, and has not featured a black guy playing the lead character, is suspicious to me…very suspicious. Can’t a brotha get a martini, shaken not stirred? Shit! So, Bond fanboys and girls, take my review with a grain of salt, as I am not the target market for a game such as this.  However, if you are a long time Bond fan, I’m sure you will appreciate the subtle references and sly nods to some classic Bond movie moments.

Da Gist:

Daniel Craig’s Bond is shot in the opening cinematic cut scene. As the life begins to escape from him, he has a series of flashbacks, which then become the various levels you play through.  All of which are a re-imagining of classic scenes from other Bond movies, only instead of the original actor playing Bond, it is Daniel Craig. C’mon, I can’t be the only one that thinks that’s a little weird, right?

Da Feel:

This game feels like a poor man’s Call of Duty, with significantly flawed stealth elements shoe-horned in, for no apparent reason.  Stealth is not something I associate with Bond, but that may just show my ignorance of the franchise. Now, if they had a button specifically for quipping your way in to a young woman’s panties, that says Bond to me! Sadly, there is no such button.

Da Play:

From the opening start screen that is so cheesy it literally made me laugh out loud, to the disappointing stealth mechanics (what do you mean I can’t drag a dead body?!), this game delivers a bland experience akin to eating at Dennys. Please don’t misunderstand me, this game is not bad, it’s just not good. It is the video game equivalent of Maroon 5. Floating around in the limbo of “meh.” Not bad enough to hate, and not good enough to like. It’s as though the game designers’ mothers reminded them the night before that the game was due the next day, and they spent all night cobbling together a game using aspects from superior games.

Da Sound:

Honestly, I had no real complaints with any of the audio in this game. It sounded good, on both my 5.1 surround sound unit, and my gaming headphones. The soundtrack was solid, and helped deliver a more positive gaming experience.




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